Speed Test 3 - You are faced with 4 Snapshots and you have Load() which is basically a mine you can forcefully trigger. You'll want to do the second part quick because the YoungLady spawns Badcells upon death so you'll want to be in a good position to collect all the cores after it dies to reduce the new spawns. Simply snipe the Weeds with Get() for fast kills and then group the YoungLady and Jerk before freezing time and spamming Flood(). Speed Test 2 - For this speed test, you'll by facing 1 Jerk, 1 YoungLady, and 4 Weeds. Simply go into their line of sight to bunch them up and kill them more efficiently with Bounce(). Speed Test 1 - You'll be surrounded by Creeps and Badcells for this test. The Agency tests only become available on your recursion playthrough (NG+). Check it out as it provides helpful information to increase overall competence in the game. Nerava's combat guide is an excellent source of general combat advice. The most important thing is to use loadouts that work to your advantage especially if you are aware of what you will be facing. ![]() ![]() Both tests give you a lot of freedom as far as your loadout goes. Agency tests are similar to the final boss fight.įor the purpose of this guide, I have refrained from mentioning anything about the Performance and Agency tests (this applies to the Limiter achievements as well). Performance tests require you to clear waves of enemies with function combinations that you are free to choose (with limitations). Stability tests require survival until the end. Planning tests require you to kill all enemies in one planned execution of Turn(). Just to give a quick summary: Speed tests are time trials. Each portal within the Backdoor represents the different tests. The tests can be accessed through the Backdoor Portals located all over Cloudbank. On your second playthrough either right after Sybil or the Spine, these fights include a few "gimmies" where new mechanics are introduced, just have to be VERY patient, most fights will take significantly longer." "In order to get Risk() the best time is directly after a boss fight. You simply have to go through encounters with the Process Limiters equipped in order to complete their files. You naturally gain all Process Limiters by increasing your level.Ĭomplete five encounters with one or more Limiters in use.Ĭomplete five encounters with five or more Limiters in use.Ĭomplete five encounters with all 10 Limiters in use. You can only add/remove Process Limiters by using Access Points. All you need to know is that Process Limiters are self-invoked handicaps that work the same way that Shrine Idols worked in Bastion. Rather than each Limiter-related achievement have it's own section, they will all just be compressed here. The * indicates that the area or sub-area is very small and/or the terminal is easily visible soon after entering. ![]() Bracket Towers (go south after you exit the gondola).Terrace Plaza (take the left staircase right before Terrace Apartments - see Image C).Ferry Building* (as soon as you enter, on your right).Canals District (a terminal can be found right after the second battle - see Image B).Port 37 Archway (there's a terminal in a room behind the Backdoor entrance - see Image A).Flashback Starting Area* (you spawn in proximity of a terminal).Amphitheatre Parkway (accessed by going through The Empty Set).Box Office* (entrance found at the western portion of Amphitheatre Parkway).Goldwalk Channel* (entrance found SW or NE of the access point after Junction Jan's). ![]()
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